EPlayOnPakFileMode

Whether to content should be stored in pak files when launching on device.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorPlaySettings.h

Include

#include "Settings/LevelEditorPlaySettings.h"

Syntax

enum EPlayOnPakFileMode
{
    NoPak,
    PakNoCompress,
    PakCompress,
}

Values

Name

Description

NoPak

Do not pack files.

PakNoCompress

Pack files with UnrealPak.

PakCompress

Compress and pack files with UnrealPak.

Remarks

Whether to content should be stored in pak files when launching on device.

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