EProjectPackagingBuild

Determines whether to build the executable when packaging.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Settings/ProjectPackagingSettings.h

Include

#include "Settings/ProjectPackagingSettings.h"

Syntax

enum EProjectPackagingBuild
{
    Always,
    Never,
    IfProjectHasCode,
    IfEditorWasBuiltLocally,
}

Values

Name

Description

Always

Always build.

Never

Never build.

IfProjectHasCode

Default (if the Never build.

IfEditorWasBuiltLocally

If we're not packaging from a promoted build.

Remarks

Determines whether to build the executable when packaging.

the equivalence between these settings and EPlayOnBuildMode.

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