Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Settings/ProjectPackagingSettings.h |
Include |
#include "Settings/ProjectPackagingSettings.h" |
enum EProjectPackagingBuild
{
Always,
Never,
IfProjectHasCode,
IfEditorWasBuiltLocally,
}
Name |
Description |
---|---|
Always |
Always build. |
Never |
Never build. |
IfProjectHasCode |
Default (if the Never build. |
IfEditorWasBuiltLocally |
If we're not packaging from a promoted build. |
Determines whether to build the executable when packaging.
the equivalence between these settings and EPlayOnBuildMode.