FLevelEditorPlayNetworkEmulationSettingsDetail::CustomizeHeader

Called when the header of the property (the row in the details panel where the property is shown) If nothing is added to the row, the header is not displayed

Windows
MacOS
Linux

Override Hierarchy

IPropertyTypeCustomization::CustomizeHeader()

FLevelEditorPlayNetworkEmulationSettingsDetail::CustomizeHeader()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorPlayNetworkEmulationSettings.h

Include

#include "Settings/LevelEditorPlayNetworkEmulationSettings.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Settings/LevelEditorPlayNetworkEmulationSettings.cpp

Syntax

virtual void CustomizeHeader
(
    TSharedRef< IPropertyHandle > PropertyHandle,
    FDetailWidgetRow & HeaderRow,
    IPropertyTypeCustomizationUtils & CustomizationUtils
)

Remarks

Called when the header of the property (the row in the details panel where the property is shown) If nothing is added to the row, the header is not displayed

Parameters

Parameter

Description

PropertyHandle

Handle to the property being customized

HeaderRow

A row that widgets can be added to

StructCustomizationUtils

Utilities for customization

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