EditorShowFlagsString

A set of flags that determines visibility for various scene elements ([FEngineShowFlags](API\Runtime\Engine\FEngineShowFlags)), converted to string form.

Windows
MacOS
Linux

Syntax

FString EditorShowFlagsString

Remarks

A set of flags that determines visibility for various scene elements (FEngineShowFlags), converted to string form. These have to be saved as strings since FEngineShowFlags is too complex for UHT to parse correctly.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss