FNetworkEmulationPacketSettings

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorPlayNetworkEmulationSettings.h

Include

#include "Settings/LevelEditorPlayNetworkEmulationSettings.h"

Syntax

struct FNetworkEmulationPacketSettings

Variables

Name Description

Public variable

int32

 

MaxLatency

Maximum latency to add to packets. We use a random value between the minimum and maximum (when 0 = always the minimum value)

Public variable

int32

 

MinLatency

Minimum latency to add to packets.

Public variable

int32

 

PacketLossPercentage

Ratio of packets to randomly drop (0 = none, 100 = all)

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