| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Settings/EditorProjectSettings.h |
Include |
#include "Settings/EditorProjectSettings.h" |
class UBlueprintEditorProjectSettings : public UDeveloperSettings
Name | Description | ||
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uint8: 1 |
bEnableChildActorExpansionInTreeView |
Enable the option to expand child actor components within component tree views (experimental). |
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uint8: 1 |
bForceAllDependenciesToRecompile |
Flag to disable faster compiles for individual blueprints if they have no function signature changes. |
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uint8: 1 |
bValidateUnloadedSoftActorReferences |
If enabled, the editor will load packages to look for soft references to actors when deleting/renaming them. |
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DefaultChildActorTreeViewMode |
Default view mode to use for child actor components in a Blueprint actor's component tree hierarchy (experimental). |
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DisabledCompilerMessages |
List of compiler messages that have been suppressed completely - message suppression is only advisable when using blueprints that you cannot update and are raising innocuous warnings. |
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DisabledCompilerMessagesExceptEditor |
List of compiler messages that have been suppressed outside of full, interactive editor sessions for the current project - useful for silencing warnings that were added to the engine after project inception and are going to be addressed as they are found by content authors |
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NamespacesToAlwaysInclude |
The list of namespaces to always expose in any Blueprint (for all users of the game/project) |
Name | Description | |
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UBlueprintEditorProjectSettings ( |
Name | Description | ||
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PostEditChangeProperty ( |
UObject interface |