| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Settings/ContentBrowserSettings.h |
Include |
#include "Settings/ContentBrowserSettings.h" |
class UContentBrowserSettings : public UObject
Implements content browser settings. These are global not per-project
Name | Description | ||
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bEnableRealtimeMaterialInstanceThumbnails |
Enables the rendering of Material Instance thumbnail previews |
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bOpenSourcesPanelByDefault |
Whether the Content Browser should open the Sources Panel by default |
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bShowFullCollectionNameInToolTip |
Whether the Content Browser should open the Sources Panel by default |
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DisplayEmptyFolders |
Whether to empty display folders in the asset view of the content browser. |
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DisplayFolders |
Whether to display folders in the asset view of the content browser. |
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FilterRecursively |
Whether to filter recursively when a filter is applied in the asset view of the content browser. |
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NumObjectsInRecentList |
The number of objects to keep in the Content Browser Recently Opened filter |
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NumObjectsToLoadBeforeWarning |
The number of objects to load at once in the Content Browser before displaying a warning about loading many assets |
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OrganizeFolders |
Whether to organize folders in the content browser |
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RealTimeThumbnails |
Whether to render thumbnails for loaded assets in real-time in the Content Browser |
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ShowAllFolder |
Whether to group root folders under a common folder in the path view |
Name | Description | |
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UContentBrowserSettings ( |
Name | Description | ||
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GetDisplayCppFolders() |
Gets whether we are allowed to display the C++ folders or not |
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GetDisplayDevelopersFolder ( |
Gets whether we are allowed to display the developers folder or not, optional flag ignoring the override |
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GetDisplayEngineFolder ( |
Gets whether we are allowed to display the engine folder or not, optional flag ignoring the override |
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GetDisplayFavorites() |
Gets whether we are allowed to display the favorite folders or not |
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GetDisplayL10NFolder() |
Gets whether we are allowed to display the L10N folder (contains localized assets) or not |
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GetDisplayPluginFolders ( |
Gets whether we are allowed to display the plugin folders or not, optional flag ignoring the override |
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GetDockCollections() |
Gets whether we should dock the collections view under the paths view |
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GetIncludeAssetPaths() |
Gets whether text searches should also search asset paths (instead of asset name only) |
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GetIncludeClassNames() |
Gets whether text searches should also search in asset class names |
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GetIncludeCollectionNames() |
Gets whether text searches should also search for collection names |
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FSettingChan... |
OnSettingChanged() |
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SetDisplayCppFolders ( |
Sets whether we are allowed to display C++ folders or not |
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SetDisplayDevelopersFolder |
Sets whether we are allowed to display the developers folder or not, optional flag for setting override instead |
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SetDisplayEngineFolder |
Sets whether we are allowed to display the engine folder or not, optional flag for setting override instead |
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SetDisplayFavorites ( |
Sets whether we are allowed to display favorite folders or not |
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SetDisplayL10NFolder ( |
Sets whether we are allowed to display the L10N folder (contains localized assets) or not |
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SetDisplayPluginFolders |
Sets whether we are allowed to display the plugin folders or not, optional flag for setting override instead |
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SetDockCollections ( |
Sets whether we should dock the collections view under the paths view |
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SetIncludeAssetPaths ( |
Sets whether text searches should also search asset paths (instead of asset name only) |
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SetIncludeClassNames ( |
Sets whether text searches should also search in asset class names |
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SetIncludeCollectionNames ( |
Sets whether text searches should also search for collection names |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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Description |
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FSettingChangedEvent |
Returns an event delegate that is executed when a setting has changed. |
Name |
Description |
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SettingChangedEvent |
Holds an event delegate that is executed when a setting has changed. |