| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Settings/EditorLoadingSavingSettings.h |
Include |
#include "Settings/EditorLoadingSavingSettings.h" |
class UEditorLoadingSavingSettings : public UObject
Implements the Level Editor's loading and saving settings.
Name | Description | ||
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AutoReimportDirectorySettings |
Directories being monitored for Auto Reimport |
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float |
AutoReimportThreshold |
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AutoSaveInteractionDelayInSeconds |
The minimum number of seconds to wait after the last user interactions (with the editor) before auto-save can trigger |
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AutoSaveTimeMinutes |
The time interval after which to auto save |
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AutoSaveWarningInSeconds |
The number of seconds warning before an autosave |
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bAutoCreateAssets |
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bAutoDeleteAssets |
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uint32: 1 |
bAutomaticallyCheckoutOnAssetModification |
Whether to automatically checkout on asset modification |
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uint32: 1 |
bAutoSaveContent |
Whether to automatically save content packages during an autosave |
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uint32: 1 |
bAutoSaveEnable |
Whether to automatically save after a time interval |
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uint32: 1 |
bAutoSaveMaps |
Whether to automatically save maps during an autosave |
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bDeleteSourceFilesWithAssets |
Internal setting to control whether we should ask the user whether we should automatically delete source files when their assets are deleted |
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bDetectChangesOnStartup |
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bDirtyMigratedBlueprints |
Whether to mark blueprints dirty if they are automatically migrated during loads |
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uint32: 1 |
bForceCompilationAtStartup |
Force project compilation at startup |
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bMonitorContentDirectories |
Automatically reimports textures when a change to source content is detected |
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bPromptBeforeAutoImporting |
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uint32: 1 |
bPromptForCheckoutOnAssetModification |
Whether to automatically prompt for SCC checkout on asset modification |
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uint32: 1 |
bRestoreOpenAssetTabsOnRestart |
Whether to restore previously open assets at startup |
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uint32: 1 |
bSCCAutoAddNewFiles |
Auto add files to source control |
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uint32: 1 |
bSCCUseGlobalSettings |
Use global source control login settings, rather than per-project. |
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TEnumAsByte< EL... |
LoadLevelAtStartup |
Whether to load a default example map at startup |
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TextDiffToolPath |
Specifies the file path to the tool to be used for diffing text files |
Name | Description | |
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UEditorLoadingSavingSettings ( |
Name | Description | ||
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FSettingChan... |
OnSettingChanged() |
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SccHackInitialize() |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
Name |
Description |
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FSettingChangedEvent |
Returns an event delegate that is executed when a setting has changed. |
Name | Description | ||
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AutoReimportDirectories_DEPRECATED |