ULevelEditorPlaySettings::UpdateCustomSafeZones

Recalculates and broadcasts safe zone size changes based on device to emulate and r.DebugSafeZone.TitleRatio values.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorPlaySettings.h

Include

#include "Settings/LevelEditorPlaySettings.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Settings/SettingsClasses.cpp

Syntax

void UpdateCustomSafeZones()

Remarks

Recalculates and broadcasts safe zone size changes based on device to emulate and r.DebugSafeZone.TitleRatio values.

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