Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Settings/ProjectPackagingSettings.h |
Include |
#include "Settings/ProjectPackagingSettings.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Settings/SettingsClasses.cpp |
bool AddBlueprintAssetToNativizationList
(
const class UBlueprint * InBlueprint
)
Adds the given Blueprint asset to the exclusive nativization list.