UProjectPackagingSettings::GetBuildTargetInfo

Gets the current build target, checking that it's valid, and the default build target if it is not

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Settings/ProjectPackagingSettings.h

Include

#include "Settings/ProjectPackagingSettings.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Settings/SettingsClasses.cpp

Syntax

const FTargetInfo * GetBuildTargetInfo() const

Remarks

Gets the current build target, checking that it's valid, and the default build target if it is not

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