UProjectPackagingSettings::IsBlueprintAssetInNativizationList

Determines if the specified Blueprint is already saved for exclusive nativization.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Settings/ProjectPackagingSettings.h

Include

#include "Settings/ProjectPackagingSettings.h"

Syntax

bool IsBlueprintAssetInNativizationList
(
    const class UBlueprint * InBlueprint
) const

Remarks

Determines if the specified Blueprint is already saved for exclusive nativization.

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