Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Settings/ProjectPackagingSettings.h |
Include |
#include "Settings/ProjectPackagingSettings.h" |
bool IsBlueprintAssetInNativizationList
(
const class UBlueprint * InBlueprint
) const
Determines if the specified Blueprint is already saved for exclusive nativization.