FSettingChangedEvent

Returns an event delegate that is executed when a setting has changed.

Windows
MacOS
Linux

Inheritance Hierarchy

TBaseMulticastDelegate_OneParam< void, FName >

UStructViewerSettings::FSettingChangedEvent

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Settings/StructViewerSettings.h

Include

#include "Settings/StructViewerSettings.h"

Syntax

class FSettingChangedEvent : public TBaseMulticastDelegate_OneParam< void, FName >

Remarks

Returns an event delegate that is executed when a setting has changed.

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