UStructViewerSettings

Implements the Struct Viewer's loading and saving settings.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UStructViewerSettings

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Settings/StructViewerSettings.h

Include

#include "Settings/StructViewerSettings.h"

Syntax

class UStructViewerSettings : public UObject

Remarks

Implements the Struct Viewer's loading and saving settings.

Variables

Name Description

Public variable

EStructViewerDe...

 

DeveloperFolderType

The developer folder view modes used in SStructViewer

Public variable

bool

 

DisplayInternalStructs

Whether to display internal use structs.

Functions

Name Description

Public function Static

FSettingChan...

 

OnSettingChanged()

Overridden from UObject

Name Description

Protected function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Classes

Name

Description

Public class

FSettingChangedEvent

Returns an event delegate that is executed when a setting has changed.

Constants

Name

Description

SettingChangedEvent

Holds an event delegate that is executed when a setting has changed.

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