| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Settings/StructViewerSettings.h |
Include |
#include "Settings/StructViewerSettings.h" |
class UStructViewerSettings : public UObject
Implements the Struct Viewer's loading and saving settings.
Name | Description | ||
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DeveloperFolderType |
The developer folder view modes used in SStructViewer |
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DisplayInternalStructs |
Whether to display internal use structs. |
Name | Description | ||
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FSettingChan... |
OnSettingChanged() |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
Name |
Description |
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FSettingChangedEvent |
Returns an event delegate that is executed when a setting has changed. |
Name |
Description |
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SettingChangedEvent |
Holds an event delegate that is executed when a setting has changed. |