Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h |
Include |
#include "Subsystems/AssetEditorSubsystem.h" |
enum EAssetEditorCloseReason
{
CloseAllEditorsForAsset,
CloseOtherEditors,
RemoveAssetFromAllEditors,
CloseAllAssetEditors,
}
Name |
Description |
---|---|
CloseAllEditorsForAsset |
|
CloseOtherEditors |
|
RemoveAssetFromAllEditors |
|
CloseAllAssetEditors |
The way that editors were requested to close