Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Subsystems/PanelExtensionSubsystem.h |
Include |
#include "Subsystems/PanelExtensionSubsystem.h" |
WidgetArgsType & ExtensionContext
(
const TAttribute< FWeakObjectPtr > & InAttribute
)
Context used to customize or populate the extension widget (specific to each panel extension)