Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h |
Include |
#include "Subsystems/AssetEditorSubsystem.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Subsystems/AssetEditorSubsystem.cpp |
UEdMode * CreateEditorModeWithToolsOwner
(
FEditorModeID ModeID,
FEditorModeTools & Owner
)
Creates a scriptable editor mode based on ID name, which will be owned by the given Owner, if that name exists in the map of editor modes found at system startup.
A pointer to the created UEdMode or nullptr, if the given ModeID does not exist in the set of known modes.
Parameter |
Description |
---|---|
ModeID |
ID of the mode to create. |
Owner |
The tools ownership context that the mode should be created under. |