Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h |
Include |
#include "Subsystems/AssetEditorSubsystem.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Subsystems/AssetEditorSubsystem.cpp |
bool FindEditorModeInfo
(
const FEditorModeID & InModeID,
FEditorModeInfo & OutModeInfo
) const
Returns information about an editor mode, based on the given ID.
True if OutModeInfo was filled out successfully, otherwise false.
Parameter |
Description |
---|---|
ModeID |
ID of the editor mode. |
OutModeInfo |
The out struct where the mode information should be stored. |