| USubsystem::Initialize()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h |
Include |
#include "Subsystems/AssetEditorSubsystem.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Subsystems/AssetEditorSubsystem.cpp |
virtual void Initialize
(
FSubsystemCollectionBase & Collection
)
Implement this for initialization of instances of the system