UAssetEditorSubsystem::NotifyAssetsOpened

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h

Include

#include "Subsystems/AssetEditorSubsystem.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Subsystems/AssetEditorSubsystem.cpp

Syntax

void NotifyAssetsOpened
(
    const TArray< UObject * > & Assets,
    IAssetEditorInstance * Instance
)

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