Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h |
Include |
#include "Subsystems/AssetEditorSubsystem.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Subsystems/AssetEditorSubsystem.cpp |
void NotifyAssetsOpened
(
const TArray< UObject * > & Assets,
IAssetEditorInstance * Instance
)