UAssetEditorSubsystem::OpenEditorsForAssets

Opens editors for the supplied assets (via OpenEditorForAsset)

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h

Include

#include "Subsystems/AssetEditorSubsystem.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Subsystems/AssetEditorSubsystem.cpp

Syntax

void OpenEditorsForAssets
(
    const TArray< FName > & AssetsToOpen
)

Remarks

Opens editors for the supplied assets (via OpenEditorForAsset)

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