UEditorSubsystemBlueprintLibrary::GetEditorSubsystem

Get a Local Player Subsystem from the Local Player associated with the provided context

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorSubsystemBlueprintLibrary.h

Include

#include "Subsystems/EditorSubsystemBlueprintLibrary.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Subsystems/EditorSubsystemBlueprintLibrary.cpp

Syntax

static UEditorSubsystem * GetEditorSubsystem
(
    TSubclassOf< UEditorSubsystem > Class
)

Remarks

Get a Local Player Subsystem from the Local Player associated with the provided context

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