Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorSubsystemBlueprintLibrary.h |
Include |
#include "Subsystems/EditorSubsystemBlueprintLibrary.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Subsystems/EditorSubsystemBlueprintLibrary.cpp |
static UEditorSubsystem * GetEditorSubsystem
(
TSubclassOf< UEditorSubsystem > Class
)
Get a Local Player Subsystem from the Local Player associated with the provided context