| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Subsystems/ImportSubsystem.h |
Include |
#include "Subsystems/ImportSubsystem.h" |
class UImportSubsystem : public UEditorSubsystem
UImportSubsystem Subsystem for importing assets in the editor, Contains utility functions and callbacks for hooking into importing.
Name | Description | ||
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OnAssetPostImport |
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OnAssetPostLODImport |
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OnAssetPreImport |
Used to register and unregister ONLY use Broadcast functions to execute the delegate. |
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OnAssetReimport |
Name | Description | |
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UImportSubsystem() |
Name | Description | ||
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BroadcastAssetPostImport |
Broadcast AssetPostImport, do not broadcast with OnAssetPostImport directly. |
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BroadcastAssetPostLODImport |
Broadcast AssetPostLODImport, do not broadcast with OnAssetPostLODImport directly. |
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BroadcastAssetPreImport |
Broadcast AssetPreImport, do not broadcast with OnAssetPostImport directly. |
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BroadcastAssetReimport ( |
Broadcast AssetReimport, do not broadcast with OnAssetReimport directly. |
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ImportNextTick |
Import files next tick |
Name | Description | ||
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Deinitialize() |
Implement this for deinitialization of instances of the system |
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Initialize ( |
Implement this for initialization of instances of the system |
Name |
Description |
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FOnAssetPostImport |
Delegate type fired when new assets have been (re-)imported. |
FOnAssetPostLODImport |
Delegate type fired when new LOD have been imported to an asset. |
FOnAssetPreImport |
Delegate type fired when new assets are being (re-)imported. |
FOnAssetReimport |
Delegate type fired when new assets have been reimported. |