FAutomationEditorCommonUtils::GetAssetDataFromPackagePath

Gets the asset data from a package path

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Tests/AutomationEditorCommon.h

Include

#include "Tests/AutomationEditorCommon.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Tests/AutomationEditorCommon.cpp

Syntax

static FAssetData GetAssetDataFromPackagePath
(
    const FString & PackagePath
)

Remarks

Gets the asset data from a package path

Parameters

Parameter

Description

PackagePath

The package path used to look up the asset data

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