FAutomationEditorCommonUtils::GetLaunchOnDeviceID

Returns the DeviceID 'Platform' Searches the automation preferences for the platform to use.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Tests/AutomationEditorCommon.h

Include

#include "Tests/AutomationEditorCommon.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Tests/AutomationEditorCommon.cpp

Syntax

static void GetLaunchOnDeviceID
(
    FString & OutDeviceID,
    const FString & InMapName,
    const FString & InDeviceName
)

Remarks

Returns the DeviceID 'Platform' Searches the automation preferences for the platform to use.

Parameters

Parameter

Description

OutDeviceID

The variable that will hold the device ID.

InMapName

The map name to check against in the automation preferences.

InDeviceName

Device Name

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