FAutomationEditorCommonUtils::IsArchiveWriteable

Returns true if the archive/file can be written to otherwise false.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Tests/AutomationEditorCommon.h

Include

#include "Tests/AutomationEditorCommon.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Tests/AutomationEditorCommon.cpp

Syntax

static bool IsArchiveWriteable
(
    const FString & InFilePath,
    const FArchive * InArchiveName
)

Remarks

Returns true if the archive/file can be written to otherwise false.

Returns true if the archive/file can be written to otherwise false..

Parameters

Parameter

Description

InFilePath

is the location of the file.

InArchiveName

is the name of the archive to be used.

InFilePath

is the location of the file.

InArchiveName

is the name of the archive to be used.

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