FEditorLoadMap

Loads a map

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Tests/AutomationEditorCommon.h

Include

#include "Tests/AutomationEditorCommon.h"

Syntax

class FEditorLoadMap : public IAutomationLatentCommand

Remarks

Loads a map

Constructors

Name Description

Public function

FEditorLoadMap

(
    FString InputParam
)

Destructors

Name Description

Public function Virtual

~FEditorLoadMap()

Overridden from IAutomationLatentCommand

Name Description

Public function Virtual

bool

 

Update()

This this command loads a map into the editor.

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