FStartPIECommand

Start PIE session

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Tests/AutomationEditorCommon.h

Include

#include "Tests/AutomationEditorCommon.h"

Syntax

class FStartPIECommand : public IAutomationLatentCommand

Remarks

Start PIE session

Constructors

Name Description

Public function

FStartPIECommand

(
    bool InputParam
)

Destructors

Name Description

Public function Virtual

~FStartPIECommand()

Overridden from IAutomationLatentCommand

Name Description

Public function Virtual

bool

 

Update()

Start PIE session

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