FUndoRedoCommand

Creates a latent command which the user can either undo or redo an action.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Tests/AutomationEditorCommon.h

Include

#include "Tests/AutomationEditorCommon.h"

Syntax

class FUndoRedoCommand : public IAutomationLatentCommand

Remarks

Creates a latent command which the user can either undo or redo an action. True will trigger Undo, False will trigger a redo

Constructors

Name Description

Public function

FUndoRedoCommand

(
    bool InputParam
)

Destructors

Name Description

Public function Virtual

~FUndoRedoCommand()

Overridden from IAutomationLatentCommand

Name Description

Public function Virtual

bool

 

Update()

Updates the current command and will only return TRUE when it has fulfilled its role (Load map has completed and wait time has expired)

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