Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/TexAligner/TexAligner.h |
Include |
#include "TexAligner/TexAligner.h" |
enum ETexAlign
{
TEXALIGN_None,
TEXALIGN_Default,
TEXALIGN_Box,
TEXALIGN_Planar,
TEXALIGN_Fit,
TEXALIGN_PlanarAuto,
TEXALIGN_PlanarWall,
TEXALIGN_PlanarFloor,
TEXALIGN_MAX,
}
Name |
Description |
---|---|
TEXALIGN_None |
When passed to functions it means "use whatever the aligners default is". |
TEXALIGN_Default |
No special alignment (just derive from UV vectors). |
TEXALIGN_Box |
Aligns to best U and V axis based on polys normal. |
TEXALIGN_Planar |
Maps the poly to the axis it is closest to laying parallel to. |
TEXALIGN_Fit |
Fits texture to a polygon. |
TEXALIGN_PlanarAuto |
Special version of TEXALIGN_Planar. |
TEXALIGN_PlanarWall |
Special version of TEXALIGN_Planar. |
TEXALIGN_PlanarFloor |
Special version of TEXALIGN_Planar. |
TEXALIGN_MAX |
Alignment types.