ETexAlign

Alignment types.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/TexAligner/TexAligner.h

Include

#include "TexAligner/TexAligner.h"

Syntax

enum ETexAlign
{
    TEXALIGN_None,
    TEXALIGN_Default,
    TEXALIGN_Box,
    TEXALIGN_Planar,
    TEXALIGN_Fit,
    TEXALIGN_PlanarAuto,
    TEXALIGN_PlanarWall,
    TEXALIGN_PlanarFloor,
    TEXALIGN_MAX,
}

Values

Name

Description

TEXALIGN_None

When passed to functions it means "use whatever the aligners default is".

TEXALIGN_Default

No special alignment (just derive from UV vectors).

TEXALIGN_Box

Aligns to best U and V axis based on polys normal.

TEXALIGN_Planar

Maps the poly to the axis it is closest to laying parallel to.

TEXALIGN_Fit

Fits texture to a polygon.

TEXALIGN_PlanarAuto

Special version of TEXALIGN_Planar.

TEXALIGN_PlanarWall

Special version of TEXALIGN_Planar.

TEXALIGN_PlanarFloor

Special version of TEXALIGN_Planar.

TEXALIGN_MAX

Remarks

Alignment types.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss