UThumbnailManager::CaptureProjectThumbnail

Writes out a png of what is currently in the specified viewport, scaled appropriately

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/ThumbnailManager.h

Include

#include "ThumbnailRendering/ThumbnailManager.h"

Source

/Engine/Source/Editor/UnrealEd/Private/ThumbnailManager.cpp

Syntax

static bool CaptureProjectThumbnail
(
    FViewport * Viewport,
    const FString & OutputFilename,
    bool bUseSCCIfPossible
)

Remarks

Writes out a png of what is currently in the specified viewport, scaled appropriately

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