Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/IToolkit.h |
Include |
#include "Toolkits/IToolkit.h" |
namespace EToolkitTabSpot
{
enum Type
{
Details,
Document,
Navigation,
ToolBar,
Placement,
Viewport,
BelowLevelEditor,
}
}
Name |
Description |
---|---|
Details |
A good place to put a details tab or property tree, or other tabs that display information about the current object the user has selected |
Document |
This is for document windows, such as a graph editor or a profiling results panel. |
Navigation |
Put navigation-related panels here, such as a list of editable sub-objects. |
ToolBar |
Tool bar panels are usually displayed at the top of the tool in a narrow strip. |
Placement |
Placement panels host tools for creating new things. This is usually displayed in the top left or center left of a window. |
Viewport |
Preview viewports. |
BelowLevelEditor |
Area below the level editor. Useful for things that should fill the entire width of the level editor. |