EToolkitTabSpot::Type

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/IToolkit.h

Include

#include "Toolkits/IToolkit.h"

Syntax

namespace EToolkitTabSpot
{
    enum Type
    {
        Details,
        Document,
        Navigation,
        ToolBar,
        Placement,
        Viewport,
        BelowLevelEditor,
    }
}

Values

Name

Description

Details

A good place to put a details tab or property tree, or other tabs that display information about the current object the user has selected

Document

This is for document windows, such as a graph editor or a profiling results panel.

Navigation

Put navigation-related panels here, such as a list of editable sub-objects.

ToolBar

Tool bar panels are usually displayed at the top of the tool in a narrow strip.

Placement

Placement panels host tools for creating new things. This is usually displayed in the top left or center left of a window.

Viewport

Preview viewports.

BelowLevelEditor

Area below the level editor. Useful for things that should fill the entire width of the level editor.

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