| TBaseMulticastDelegate_OneParam< void, UObject * >
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorManager.h |
Include |
#include "Toolkits/AssetEditorManager.h" |
class FAssetEditorOpenEvent : public TBaseMulticastDelegate_OneParam< void, UObject * >
Called when an asset editor is actually opened