FOnAssetOpenedInEditorEvent

Called when an asset has been opened in an editor

Windows
MacOS
Linux

Inheritance Hierarchy

TBaseMulticastDelegate_TwoParams< void, UObject , IAssetEditorInstance >

FAssetEditorManager::FOnAssetOpenedInEditorEvent

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorManager.h

Include

#include "Toolkits/AssetEditorManager.h"

Syntax

class FOnAssetOpenedInEditorEvent : public TBaseMulticastDelegate_TwoParams< void, UObject , IAssetEditorInstance >

Remarks

Called when an asset has been opened in an editor

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