| TBaseMulticastDelegate_TwoParams< void, UObject , IAssetEditorInstance >
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorManager.h |
Include |
#include "Toolkits/AssetEditorManager.h" |
class FOnAssetOpenedInEditorEvent : public TBaseMulticastDelegate_TwoParams< void, UObject , IAssetEditorInstance >
Called when an asset has been opened in an editor