FAssetEditorToolkit::CanReimport

Called to check to see if there's an asset capable of being reimported

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h

Include

#include "Toolkits/AssetEditorToolkit.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp

Syntax

virtual bool CanReimport() const

Remarks

Called to check to see if there's an asset capable of being reimported

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