FAssetEditorToolkit::CanSaveAsset

Called to test if "Save" should be enabled for this asset

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h

Include

#include "Toolkits/AssetEditorToolkit.h"

Syntax

virtual bool CanSaveAsset() const

Remarks

Called to test if "Save" should be enabled for this asset

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