Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
Include |
#include "Toolkits/AssetEditorToolkit.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp |
void FillDefaultAssetMenuCommands
(
FToolMenuSection & InSection
)
Fills in the supplied menu with commands for modifying this asset that are generally common to most asset editors
Parameter |
Description |
---|---|
MenuBuilder |
The menu to add commands to |