FAssetEditorToolkit::GetEditingObjects

Returns an array of all the objects currently being edited. Asserts if editing no objects

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h

Include

#include "Toolkits/AssetEditorToolkit.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp

Syntax

const TArray< UObject * > & GetEditingObjects() const

Remarks

Returns an array of all the objects currently being edited. Asserts if editing no objects

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