| IToolkit::GetScriptableEditorMode()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
Include |
#include "Toolkits/AssetEditorToolkit.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp |
virtual UEdMode * GetScriptableEditorMode() const
the scriptable editor mode this toolkit is used for, or null if not relevant.