FAssetEditorToolkit::GetScriptableEditorMode

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MacOS
Linux

Override Hierarchy

IToolkit::GetScriptableEditorMode()

FAssetEditorToolkit::GetScriptableEditorMode()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h

Include

#include "Toolkits/AssetEditorToolkit.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp

Syntax

virtual UEdMode * GetScriptableEditorMode() const

Returns

the scriptable editor mode this toolkit is used for, or null if not relevant.

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