FAssetEditorToolkit::IsActuallyAnAsset

True if this actually is editing an asset

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h

Include

#include "Toolkits/AssetEditorToolkit.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp

Syntax

bool IsActuallyAnAsset() const

Remarks

True if this actually is editing an asset

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