| IToolkit::IsAssetEditor()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
Include |
#include "Toolkits/AssetEditorToolkit.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp |
virtual bool IsAssetEditor() const
Returns true if this toolkit is used to edit assets (even if it's not necessarily editing one right now.)