FAssetEditorToolkit::RestoreFromLayout

Applies the passed in layout (or the saved user-modified version if available).

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h

Include

#include "Toolkits/AssetEditorToolkit.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp

Syntax

void RestoreFromLayout
(
    const TSharedRef< FTabManager::FLayout > & NewLayout
)

Remarks

Applies the passed in layout (or the saved user-modified version if available). Must be called after InitAssetEditor.

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