FAssetEditorToolkit::SetPreviousWorldCentricToolkitHostForNewAssetEditor

Static: Used internally to set the world-centric toolkit host for a newly-created standalone asset editing toolkit

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h

Include

#include "Toolkits/AssetEditorToolkit.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp

Syntax

static void SetPreviousWorldCentricToolkitHostForNewAssetEditor
(
    TSharedRef< IToolkitHost > ToolkitHost
)

Remarks

Static: Used internally to set the world-centric toolkit host for a newly-created standalone asset editing toolkit

Parameters

Parameter

Description

ToolkitHost

The tool-kit to use if/when this toolkit is switched back to world-centric mode

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