Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
Include |
#include "Toolkits/AssetEditorToolkit.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp |
static void SetPreviousWorldCentricToolkitHostForNewAssetEditor
(
TSharedRef< IToolkitHost > ToolkitHost
)
Static: Used internally to set the world-centric toolkit host for a newly-created standalone asset editing toolkit
Parameter |
Description |
---|---|
ToolkitHost |
The tool-kit to use if/when this toolkit is switched back to world-centric mode |