FAssetEditorToolkit::SwitchToStandaloneEditor_Execute

Static: Called when "Switch to Standalone Editor" is clicked for the asset editor

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h

Include

#include "Toolkits/AssetEditorToolkit.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp

Syntax

static void SwitchToStandaloneEditor_Execute
(
    TWeakPtr< FAssetEditorToolkit > ThisToolkitWeakRef
)

Remarks

Static: Called when "Switch to Standalone Editor" is clicked for the asset editor

Parameters

Parameter

Description

ThisToolkitWeakRef

The toolkit that we want to restart in standalone mode

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