Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
Include |
#include "Toolkits/AssetEditorToolkit.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp |
static void SwitchToStandaloneEditor_Execute
(
TWeakPtr< FAssetEditorToolkit > ThisToolkitWeakRef
)
Static: Called when "Switch to Standalone Editor" is clicked for the asset editor
Parameter |
Description |
---|---|
ThisToolkitWeakRef |
The toolkit that we want to restart in standalone mode |