FBaseToolkit::GetToolkitContextFName

Returns the invariant name of this toolkit type, used for establishing the context for help, documentation and tutorials

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Override Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/BaseToolkit.h

Include

#include "Toolkits/BaseToolkit.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Toolkits/BaseToolkit.cpp

Syntax

virtual FName GetToolkitContextFName() const

Remarks

Returns the invariant name of this toolkit type, used for establishing the context for help, documentation and tutorials

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