FBaseToolkit::ProcessCommandBindings

Processes any UI commands which are activated by the specified event

Windows
MacOS
Linux

Override Hierarchy

IToolkit::ProcessCommandBindings()

FBaseToolkit::ProcessCommandBindings()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/BaseToolkit.h

Include

#include "Toolkits/BaseToolkit.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Toolkits/BaseToolkit.cpp

Syntax

virtual bool ProcessCommandBindings
(
    const FKeyEvent & InKeyEvent
) const

Remarks

Processes any UI commands which are activated by the specified event

Returns

true if an action was processed

Parameters

Parameter

Description

InKeyEvent

The event to check

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