References
Module
UnrealEd
Header
/Engine/Source/Editor/UnrealEd/Public/Toolkits/BaseToolkit.h
Include
#include "Toolkits/BaseToolkit.h"
Source
/Engine/Source/Editor/UnrealEd/Private/Toolkits/BaseToolkit.cpp
Syntax
bool CanStartTool( const FString & ToolTypeIdentifier)