FModeToolkit::GetEditorModeDisplayName

Windows
MacOS
Linux

Override Hierarchy

IToolkit::GetEditorModeDisplayName()

FModeToolkit::GetEditorModeDisplayName()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/BaseToolkit.h

Include

#include "Toolkits/BaseToolkit.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Toolkits/BaseToolkit.cpp

Syntax

virtual FText GetEditorModeDisplayName() const

Returns

the editor mode display name if there is an editor mode associated with this toolkit. An empty FText is returned otherwise

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