| IToolkit::GetEditorModeIcon()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/BaseToolkit.h |
Include |
#include "Toolkits/BaseToolkit.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Toolkits/BaseToolkit.cpp |
virtual FSlateIcon GetEditorModeIcon() const
the editor mode icon if there is an editor mode associated with this toolkit. An empty icon is returned otherwise