| IToolkit::GetObjectsCurrentlyBeingEdited()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/BaseToolkit.h |
Include |
#include "Toolkits/BaseToolkit.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Toolkits/BaseToolkit.cpp |
For asset editor toolkits, returns the UObjects for the assets currently being edited