FModeToolkit::GetObjectsCurrentlyBeingEdited

For asset editor toolkits, returns the UObjects for the assets currently being edited

Windows
MacOS
Linux

Override Hierarchy

IToolkit::GetObjectsCurrentlyBeingEdited()

FModeToolkit::GetObjectsCurrentlyBeingEdited()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/BaseToolkit.h

Include

#include "Toolkits/BaseToolkit.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Toolkits/BaseToolkit.cpp

Syntax

virtual const TArray< UObject * > * GetObjectsCurrentlyBeingEdited() const

Remarks

For asset editor toolkits, returns the UObjects for the assets currently being edited

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